Week 1 Devlog (Planning)


During the week, Team T.M.C has been focusing on planning out the games assets and itch page. My goal for the past week was to create a polished title logo for Dream Soldiers so we can use it for this page and game. Sye focused on learning how to create video game soundtracks and practiced doing some art concepts for the game. Joel, during the past week, was planning on what we can do to make the page better. I've been able to create an amazing logo for our game while Sye created some concept songs that potentially might be polished later. The song could change but we are still planning everything out. Joel set up the itch page a bit and will continue to plan out what to do for the itch page.
Next Weeks Goals:
Jaiden (Design Producer) = Learn a lot about the Gamemaker engine and finish up the prototype player assets so we can have a good start.
Sye (Art Producer) = Create a basic intro soundtrack for the games main menu. Will also look over the Gamemaker engine to get an understanding on how it works.
Joel (Code Producer) = will also learn a lot about the Gamemaker engine and figure out how the team can collaborate through coding without having any issues. An example is using GitHub to transfer our code and plan days when we code on the engine.
Individual Responses:
Jaiden: I've stated that I've finished the games title logo and plan on doing a lot more this week. I will set up a schedule for myself to learn the Gamemaker engine and take notes to retain my knowledge on it. Creating assets for the game will also be apart of my schedule and I will take at least 2 hours or more out of my day for this game. I need to understand how to manage my time properly and how to develop a good work habit for this project. Expect great things from Team T.M.C!
Sye: As mentioned above, I am working on music and game soundtracks. and learning the basics of Game maker . I am really excited to be working on this game with my fellow team mates Jaiden and Joel.
Joel: As stated above, I've set up the itch page a little bit while also trying to map out a plan on how to either add new things and or even polish the current things that are on the very itch page. On top of that, i'm going to give myself some time throughout the week (1-2 Hours per day) to take a deeper dive into the game engine that was mentioned by my fellow teammate, aka the Design Producer of Dream Soilders (Jaiden), the mentioned game engine being GameMaker, i will also be assissting in the creation of said assets if the assistance is need, also i will be making a GitHub so all of our code can be easily accessed, organized and updated if need be.
Playtest Report:
Everything in our miro analog prototype seemed to be straight forward and easy to understand. Even with the addition with randomized levels and different enemy types, people were able to grasp the idea easily which is a great thing. I’ve learned throughout the weeks creating this that we needed more actions, unique enemy additions and an interactive environment to make our game stand out more so it’s not bland. The first play testers of the game were Me, Joel, and Sye to see if everything would work just fine. Other play testers such as Brian, Earthan, Luis, Angely, and other classmates claimed the game to be easy to understand and interesting to get into. They represented my target audience well as they seemed very eager to try this out with another person for whenever the game releases. Our team noticed that a lot of people were interested in the potential outcomes that the game has to offer. In particular, Earthan found it intriguing that the characters had different functionality and how that can determine certain situations based on how the players plan. Everyone interacted nearly the same way which made us happy considering how successful the play testing was. One question Luis asked us is if there was going to be any extra characters in game and we weren’t sure at the moment. It depends on the game development but we did get the idea to add a special character once you beat the game. It’s not final but it’s in consideration for the future. I learned that many people enjoyed the prototype and gave this game positive feedback. Our team is surprised as we didn’t get much game changing feedback, other than adding more levels and enemies. Having additional stuff to our game to make it less bland was a feedback in particular we worked on. That’s all for the dev log for the first week and we will meet again next week!
By T.M.C!
Dream Soldiers
Two minds in a cooperative crisis.
Status | Prototype |
Authors | HurriHydra, DiamondEQ, Simon Torres |
Genre | Survival, Action |
Tags | Co-op, Team-Based |
More posts
- Week 2 Devlog (Preproduction)17 days ago
- Producer Roles for Dream Soldiers30 days ago
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